Matchmaking
Matchmaking in session-based games generally aims to:
find other players based on criteria like region, latency, skill, or game parameters;
search for servers to join based on available capacity [or ping, region, skill, map, mode];
start new server if existing servers are full or don't satisfy player criteria.
Player experience comes first, defining our core objectives:
high match fill rate and social feature integration (play with friends in groups),
fast matches with controlled match quality (low latency, shared preferences),
reliable and predictable matchmaking process with global availability.
We help you deliver all of this with our real world examples and tutorials, game engine SDKs, no-code configuration approach, automated analytics, and 24/7 engineering support for live games.
See Getting Started for your first steps with Matchmaker, game integration, and detailed examples.
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