Switch From Multiplay
Take advantage of free integration support for Unity and Unreal projects and migrate to our reliable hosting easily. If you're relying on Multiplay hosting services, the time to switch is now.
Orchestration and DevOps are at the core of Edgegap platform. Focus on your core business instead of building scaffolding. Minimize vendor lock-in with cloud native approach and loose service coupling.
🚨 Multiplay End of Life
Unity is beginning a phased exit from the Multiplay Game Server Hosting service. Unity will operate the service through March 31, 2026. You must choose and complete a transition path before this date.
🚀 Getting Started
With Multiplay end of life closing in, evaluating replacements is an urgent need to keep your business running and prevent negative impact on your player base. Edgegap engineers and our amazing dev community are available for integration support and navigating this stressful situation.
Try one of our quick start guides supported with game engine plugins:
Other runtimes - coming soon.
Browse our Game Samples to get inspired and gain confidence to move forward with your project.
💡 Case Studies
🗺️ Replace Features
Review and identify Multiplay and Unity services and features which you need to replace:
Authentication
Optionally, add fine-grained access controls:
Hosting SDK
No SDK required! ServerConfig replaced by Apps and Versions.
Create a Build
Try our quickstart tools - Unity / Unreal Engine.
Build Configuration
Fully Automated. Optionally expose additional ports or variables.
Server Query Protocol
DevOps and Testing - Deployment Status API.
Backend Automation - Deployment Webhook.
Client Integration - Server Browser / Search and Browse.
Fleet
Private Fleets with Persistence and Cloud Overflow. Optionally add later on, or default to Match-Bound cloud.
Test Allocation
With dashboard web GUI, Editor Plugins, or Deploy API.
Matchmaking
AB testing
Configurable Profiles (Queues) and ⏩ Rolling Updates.
Cloud Save
Persistence with Managed Clusters.
Server Analytics
Last updated
Was this helpful?

