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Release Notes

View older Release Notes in our Archive.

2026.06.11 (Latest)

New ✨

  • Unity SDK v3.2.2 brings full Matchmaking integration for Group Up flow and various observable event additions related to Groups. Explore updated Simple Example and a brand new Region Picker to draw inspiration for manual region selection UI. Stay tuned for more examples and updates coming soon!


2026.06.01

New ✨

  • Test deployments using our new wizard UI (now supports private fleets).

  • View allocated resources directly on deployment details page.

Improvements 💪

  • Unified billing forms for easier billing details' changes.

Fixed ✔

  • Fixed a minor private fleet host pinning issue.

  • Fixed broken links in the release notes.


2026.05.19

New ✨

  • Prevent losing track of autorestarted servers caused by running out of memory or unexpected error - configure Process Restart Policies for your app version in dashboard or with API.

  • Configure billing alerts to receive emails when on-demand cost exceeds custom thresholds.

Improvements 💪

  • Improved visual indication for inviting members on the Settings page.

Fixed ✔

  • Fixed overlapping map and delete modal in the create scaling policy section on the Server Browser page.


2026.05.13

New ✨

Unity SDK v3.0.0, introducing a major update:

Server Browser v1.0.0, now entering General Availability:

  • Find servers in your region quickly and easily with Auto-Assigned Seat Reservations.

  • Disable Scaling Policies temporarily by setting status to draft or archive .

  • Update existing Scaling Policies with a new PATCH method.

Container Registry improvements for Continuous Integrations:

Breaking Changes ⚠️

Unity SDK v3.0.0 - in namespace Edgegap.Matchmaking:

  • Merged method Client._Abandon -> Client.StopMatchmaking .

    • Low Impact - mostly customized client handler implementations.

    • Resolution - replace _Abandon calls with StopMatchmaking method.

  • Merged event listener onTicketUpdate -> onAssignmentUpdate.

    • Low Impact - most implementations didn't need to use this listener.

    • Resolution - find and replace with new events under onAssignmentUpdate listener.

  • Decoupled Ping , SafeHttpRequest , and Observable . Moved to namespace Edgegap .

    • Low Impact - functionality remains the same, simply moved to another namespace.

    • Resolution - update import statements or namespaced references as needed.

  • Removed caching feature due to poor console compatibility and onboarding friction.

    • Low Impact - crashed players may create duplicate tickets instead of resuming from cache.

    • Resolution - implement custom cache using onAssignmentUpdate event listener.

  • Renamed assembly com.edgegap.unity-matchmaking-sdk -> com.edgegap.unity-sdk .

    • Low Impact - some highly customized build pipelines referencing this SDK.

    • Resolution - update SDK assembly name references in your custom tools.

Server Browser v1.0.0:

  • Modified API path separator from : to /, specifically :keep-alive and :confirmations.

  • Removed metadata update merging behavior - omitted keys will be removed.

Improvements 💪

Server Browser v1.0.0:

  • Added complete information of all slots to the GET server instance API response.

  • Added more detailed service health indications in monitoring API.

  • Various openapi specification improvements for examples and response codes.

  • Improved error messages for scaling policy builder form in dashboard.

Unity SDK v3.0.0 - in namespace Edgegap.Matchmaking:

  • Mitigated duplicate tickets belonging to the same player by adding conflict detection.

  • Exposed more matchmaking error events for custom error handling and UI integration.

  • Improved customization and reuse by making all utilities scripts public.

  • Simplified parametrized events' filtering with unified syntax, e.g. updated [{status}] .

  • Improved customization for request backoff and retry parameters.

Private Fleets improved operations:

Other improvements:

  • Keep track of your releases with Analytics container count displaying up to 7 days of data.

  • Display redacted billing page to unprivileged users in dashboard. Sensitive information still requires organization Administrator or Owner privileges (ask your organization owner).

  • Deployment archive now uses a default filter unless a user-defined filter is available.

Fixed ✔

Unity SDK v3.0.0:

  • Improved reliability of matchmaking queue abandonment for sudden client exit - APIs no longer apply backoff waiting period on the first (non-retry) attempt.

  • Prevented code stripping for Android and iOS builds using AlwaysLinkAssembly annotation.

Other fixes:

  • Prevent silent fail when bulk deleting versions including a version(s) used by a Matchmaker.

  • Caching indicator will only show up once a version is saved with active caching enabled (UI fix).


2026.04.14

New ✨

  • Manage your Scaling Policies now directly in Server Browser dashboard.

  • View CPU throttling metrics in deployment history metrics to help identify applications with insufficient CPU allocation or code-related CPU spikes.

  • Billing page now shows a detailed breakdown of your usage and auto-renewals.

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