Lyra Sample
Explore how to host Unreal Engine projects on Edgegap using techniques from the Lyra Sample.
✔️ Preparation
Before we start, you will need:
Unreal Engine 5.5 - download using Epic Games Launcher,
Lyra Starter Game - download from Fab.
Open your Epic Games launcher and navigate to Unreal Engine / Library / Fab Library.
Search for "lyra", then Create Project. We recommend using SSD for faster builds.
⚡ Deploy and Connect
1. Deploy a Server on Edgegap
☑️ To get started, you'll need to create a free account with Edgegap. No credit card required.
☑️ Create a new app version for your application, choose Lyra Sample.
☑️ Deploy a server with your Lyra Sample app version.
☑️ Open your new deployment's details.
☑️ Find your deployment's unique, one-time connection details:
Host URL in format
780aa4260e83.pr.edgegap.net
,External Port in format
30854
(5 digits).
✅ You may now proceed to the next step.
2. Play In Editor (PIE)
☑️ Navigate to your new Lyra Starter Game project root folder on your drive.
☑️ Edit file Config / DefaultEngine.ini with a text editor (such as notepad).
☑️ For each [section]
below, add the following contents if it exists or create the section.
[ConsoleVariables]
net.IgnoreNetworkChecksumMismatch=1
net.CurrentHandshakeVersion=2
net.MinHandshakeVersion=2
net.VerifyNetSessionID=0
net.VerifyNetClientID=0
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=1000000000
MaxInternetClientRate=1000000000
InitialConnectTimeout=120.0
[/Script/BuildSettings.BuildSettings]
DefaultServerTarget=LyraServer
☑️ Open your new project in Unreal Engine.
☑️ Press the ▶️ Play button to start your game client.
☑️ Press tilde ~
and input open {host}:{port}
with connection details from previous step.
🙌 Congratulations on your first Deployment on Edgegap!
✏️ Customize Server Build
See Getting Started - Servers for Unreal Engine to learn how to build and customize servers.
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