> For the complete documentation index, see [llms.txt](https://docs.edgegap.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.edgegap.com/docs/sample-projects/unreal-engine/lyra-sample.md).

# Lyra Sample

Host Epic's Lyra sample on Edgegap, walking through the build and deployment steps for an Unreal Engine dedicated server.

Explore how to host Unreal Engine projects on Edgegap using techniques from the [Lyra Sample](https://dev.epicgames.com/documentation/en-us/unreal-engine/lyra-sample-game-in-unreal-engine).

## ✔️ Preparation

Before we start, you will need:

* Unreal Engine 5.5 - [download using Epic Games Launcher](https://www.unrealengine.com/en-US/download),
* Lyra Starter Game - [download from Fab](https://www.fab.com/listings/93faede1-4434-47c0-85f1-bf27c0820ad0).

Open your Epic Games launcher and navigate to Unreal Engine / Library / Fab Library.

Search for "lyra", then Create Project. We recommend using SSD for faster builds.

## ⚡ Deploy and Connect

### 1. Deploy a Server on Edgegap

☑️ To get started, you'll need to [create a free account with Edgegap](https://app.edgegap.com/auth/register). No credit card required.

☑️ [Create a new app version for your application](https://app.edgegap.com/application-management/applications/lyra-sample/versions/create), choose Lyra Sample.

☑️ [Deploy a server with your Lyra Sample app version](https://app.edgegap.com/deployment-management/deployments/list).

☑️ [Open your new deployment's details](https://app.edgegap.com/deployment-management/deployments/list).

☑️ Find your deployment's unique, one-time connection details:

* **Host URL** in format `780aa4260e83.pr.edgegap.net` ,
* **External Port** in format `30854`  (5 digits).

✅ You may now proceed to the next step.

### 2. Play In Editor (PIE)

☑️ Navigate to your new Lyra Starter Game project root folder on your drive.

☑️ Edit file Config / DefaultEngine.ini with a text editor (such as notepad).

☑️ For each `[section]`  below, add the following contents if it exists or create the section.

```
[ConsoleVariables]
net.IgnoreNetworkChecksumMismatch=1
net.CurrentHandshakeVersion=2
net.MinHandshakeVersion=2
net.VerifyNetSessionID=0
net.VerifyNetClientID=0

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=1000000000 
MaxInternetClientRate=1000000000
InitialConnectTimeout=120.0

[/Script/BuildSettings.BuildSettings]
DefaultServerTarget=LyraServer
```

☑️ Open your new project in Unreal Engine.

☑️ Press the ▶️ Play button to start your game client.

☑️ Press tilde `~`  and input `open {host}:{port}`  with connection details from previous step.&#x20;

🙌 Congratulations on your first Deployment on Edgegap!

## ✏️ Customize Server Build

{% hint style="success" %}
See [Unreal Engine](/unreal-engine.md) for Unreal Engine to **learn how to build and customize servers**.
{% endhint %}
