Fishnet
Explore how to host Unity projects on Edgegap using techniques from the FishNet HashGrid Sample.
✔️ Preparation
Before we start, you will need:
Unity 6 - download using Unity Hub,
FishNet Unity package - download from Unity Asset Store,
this package includes the HashGrid sample.
Create a new project and import the FishNet package above.
⚡ Deploy and Connect
1. Deploy a Server on Edgegap
☑️ To get started, you'll need to create a free account with Edgegap. No credit card required.
☑️ Create a new app version for your application, choose FishNet HashGrid Sample.
☑️ Deploy a server with your FishNet HashGrid Sample app version.
☑️ Open your new deployment's details.
☑️ Find your deployment's unique, one-time connection details:
Host URL in format
780aa4260e83.pr.edgegap.net
,External Port in format
30854
(5 digits).
✅ You may now proceed to the next step.
2. Connect from Editor
☑️ Open your new project in Unity.
☑️ Open scene in folder FishNet / Demos / HashGrid / Scenes / HashGrid_Demo.unity.
☑️ Select NetworkManager object in the scene, and modify Tugboat component in Inspector:
set Client / Client Address to Host URL from previous step,
set Server / Port to External Port from previous step.
☑️ Expand NetworkManager child game objects and select NetworkHudCanvas, then set Auto Start Type
to Disabled
to prevent your editor from starting in client-host mode.
☑️ Press the ▶️ Play button to start your game client.
☑️ Press Client button to connect to your server.
☑️ Connect a second virtual Player with Multiplayer Play Mode or ParrelSync.
🙌 Congratulations on your first Deployment on Edgegap!
✏️ Customize Server Build
To ensure your server build starts properly:
edit your build profile (Edit Build Settings in Edgegap plugin) and add your scene,
set
Auto Start Type
toServer
inNetworkHudCanvases
component (child ofNetworkManager
),enable
Reuse Server Address
in yourTugboat
component to prevent errorAddressAlreadyInUse
.
See Getting Started - Servers for Unity to learn how to build and customize servers.
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