LogoLogo
edgegap.comDashboard
  • 📘Learning Center
    • Getting Started
    • Unity Games
      • Getting Started - Servers
      • Developer Tools
    • Unreal Engine Games
      • Getting Started - Servers
      • Developer Tools
    • Matchmaking
      • Getting Started
      • Matchmaker In-Depth
      • Ping Beacons
    • Advanced Features
      • Apps and Versions
      • Deployments
      • Managed Clusters
  • API Reference
    • Dedicated Servers
    • Integration
    • Matchmaking
    • Peer to Peer
  • Release Notes
  • 📚Documentation
    • Sample Projects
      • Unity Netcodes
        • Unity NGO
        • Photon Fusion 1
        • Photon Fusion 2
        • Mirror
        • Mirror WebGL
        • Fishnet
        • Fishnet WebGL
        • Photon Bolt
      • Unreal Top-Down Sample
      • NuxtJS
      • Ruby On Rails
    • Tools & Integrations
      • Container
        • What is Docker
        • Your First Docker
        • SSH in Your Container
        • External Registries
          • Docker Hub
          • AWS ECR
          • GCP GCR
          • Gitlab registry
      • Deploy from Nakama
      • EOS Lobby Integration
      • Switch From Gamelift
      • Switch From Multiplay
      • Playfab Bridge
    • Container Registry
    • Deployment
      • Endpoint Storage
        • How to Save Logs
        • Upload File to Deployment
      • Webhooks
    • Session
      • How They Work
      • Application Version Configuration
      • Manage Request
      • Selectors Filtering
    • Fleet
      • Fleet Policy
      • Policy Filter
      • Linking Version
      • Fleet's Deployment
    • Relays (P2P)
      • Relay Edgegap API
      • Transport Samples
      • Game Integration
      • Lobby Service
      • Lobby API
      • Unity Lobby Sample
    • Glossary
    • SLA Terms
Powered by GitBook
LogoLogo

Connect with Community

  • Discord
  • Linkedin
  • X

Read More

  • Release Notes
  • Blog
  • Enterprise
  • Legal
  • edgegap.com

© 2025 Edgegap

On this page
  • 🚀 Getting Started
  • ❓ What is Game Server Hosting & Orchestration?
  • 🟢 After your first deployment
  • 📣 Community Discord

Was this helpful?

  1. Learning Center

Getting Started

NextUnity Games

Last updated 1 month ago

Was this helpful?

Edgegap helps take your multiplayer game online and operate game servers cost-efficiently:

Register your Edgegap account for free and experience our platform today, no credit card required.

🚀 Getting Started

Try one of our quickstart guides supported with game engine plugins:

  • Getting Started - Servers (Unity),

  • Getting Started - Servers (Unreal Engine),

  • Other runtimes - coming soon.

Start with a solid foundation, using one of our free sample projects, easily adapted to suit your project.

❓ What is Game Server Hosting & Orchestration?

For players to connect and play online, you will need a game server in charge of authority, game logic, and gameplay mechanics. This can be a dedicated server (remote, cloud or bare metal) or a player host (listen server with relay, peer to peer).

Edgegap orchestrate game servers worldwide across 615+ physical locations and 17+ data center providers to ensure deployment to the ideal location. Our patented strategy is the best-in-class turnkey solution to reduce latency and minimize operating (hosting) cost for game studios, thanks to our pay-per-use pricing.

🟢 After your first deployment

To get the most out of Edgegap, see additional Best Practices and Insights:

  • prepare for launch - pre-launch checklist, including load testing,

  • scale to 14 million concurrent users in 60 minutes,

  • release updates with zero downtime and simplify DevOps.

📣 Community Discord

Join our Community Discord to network with studios and get support from our staff!

📘
Cover

1. Build your Server

Cover

2. Upload Build

Cover

3. Deploy and Connect

See Getting Started for your first steps with Matchmaker, game integration, and detailed examples.